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Play2Learn 2018 Proceedings

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Parallel Session 1
Games for Well-being

  • 11 – Videogames, Violence and Aggressive Behavior: an Educational Proposal

    Alessandro Soriani , Marta Ilardo, Alessandra Falconi
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  • 30 – Digital Educational Games: Inclusive Design Principles for Children with ADHD

    Maria Carolina Alves Pereira Silva, António Maneira, Pompéia Villachan-Lyra
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  • 46 – Systemic Lisbon Battery for Cognitive Stimulation in the Elderly

    Pedro Gamito, Jorge Oliveira, Nuno Santos, Cátia Coelho, Catarina Alves, Diogo Morais, Paulo Lopes
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  • 47 – Serious Training for Serious Gaming: Challenges in Training Youth Facilitators on Sexual Rights

    Daniel Cardoso, Ana Jorge, Cristina Ponte
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Teachers and Trainers

Media literacy and games as reflective tools

The way we communicate and share meanings in a mediated world requires a set of literacies, such as media literacy, information literacy, written and oral literacy, visual literacy, multimodal literacy, literacy for ICT and digital literacy (Drotner and Erstad, 2014; Gutiérrez & Tyner 2012). Regardless of the definitions and approaches, these multiple literacies pave the way for critical discussions in education.

There is general consensus that the promotion and improvement of media literacy for children and adults, is increasingly important in the context of the convergence of digital media and an highly complex media ecology (Livingstone, Bulguer and 2013 Zaborowski; Hobbs, 2008). Despite the familiarity of students with the Internet and other technologies, young people may or may not have the necessary skills to access, analyze and evaluate the information or online resources available (Hobbs, 2008; Livingstone & al, 2011). Frau-Meigs (2014) states that  media literacy skills and information include operational skills (like coding and computing), editorial skills (like multimedia writing-reading-production) and organizational skills (like navigation, sorting, filtering and evaluation), considered core competencies in the digital age.

Video games, especially multiplayer games, involve collaboration, competition, sharing, searching for information in chat rooms and websites (Gee, 2008), practices that lead to the development of learning communities.

In addition, studies investigating the cognitive and learning potential of games, game analysis and game design, increasingly demonstrate the power of games in promoting several literacy skills (Gee, 2007; Buckingham & Burn , 2007) and creativity (Harel Caperton & Sullivan, 2009).

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On the note that is lighter, choose a parttime job that you can appreciate

For the duration of your academic career, you may typically be requested to compose an article. An essay can seem like a simple assignment till you recognize how extended and effort that you just’ll have to finish and receive an incredible mark on it. While you contemplating whether to purchase essays, it really is an incredible concept to think of the advantages of using a personalized sample writing service like Ultius.

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How to Recognize Existentialist Philosophy

The perfect way to compose a lousy screenplay will be to attempt overly difficult to compose a great one. States for the Composition competition Every 14 days we’ll inquire inquire the following array of questions. Anyway, lots of the steers in the novels is inconsequential…but that’s another story for an alternative day. Please bookmark this website for easy reference. Media producers, designers and vendors must act exactly the same. As the more famous visitors may take a bigger payment for his or her services, they wonot be individuals studying the really first few rounds. Initially, it wasn’t easy in their opinion but after they composed lots of posts on line, their sites or websites started to make cash in their opinion. I’ve a possibility to gain a bigger audience to more online shops, and lots of other bookstores. The school had

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Media and Information Literacy Scale

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In the scope of GamiLearning Project, a Media and Information Literacy scale for 5th-9th graders was developed, and is already validated in Portugal.

This tool allows to assess the self-perceived Media and Information Literacy skills in three different dimensions, and aims to be an indicator, to be used by teachers and researchers in their work.

The scale is already available for free download here (portuguese only).

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