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Formação de Professores GamiLearning – Média, Educação e Jogos Digitais – 1ªEdição ESGOTADA

GamiLearning Project (UTAP-ICDT/IVC-ESCT/0020/2014), funded by FCT, under the UTA|Portugal Program, aims the development of the critical and participatory dimensions of media literacy in young people from 9 to 12 years, through collaborative learning experiences with digital games.
Therefore, we are promoting a free teacher training course, certified by the Portuguese Ministry of Education (1,4 credits).

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GAMILearning @ Playful Learning Conference 2016

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The GAMILearning project team was in Playful Learning Conference 2016 to promote the workshop “Inside the black-box – Playing Digital Security.” The premises of the Manchester Metropolitan University, several participants tested basic principles of encryption, a gaming activity promoting reflection on digital identities and security.

View the abstract here.

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Gamilearning @ IAMCR Pre-conference 2016

The Gamilearning Project was present at IAMCR pre-conference at the London School of Economics, under the theme “Children’s and Young People’s Rights in the Digital Age”.

View the abstract “Inside the black-box – The path for children rights in the digital connected presence” here.

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Gamilearning @ IAMCR Conference 2016

The Gamilearning Project was present at the annual IAMCR conference at the University of Leicester, with the paper “Game-learning and media literacy – The research methodology review.”

View the abstract “Inside the black-box – The path for children rights in the digital connected presence” here.

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Gamilearning esteve na 66ºConferência ICA no Japão

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The researcher Sara Henriques represented the Gamilearning Project at 66th Conference of the International Communication Association (ICA).

It was held in Fukuoka, Japan, this conference on “Communicating with Power” will brought together researchers from around the world, covering a number of specific issues in communication and media area.

The Gamilearning Project research team developed a systematic review of the literature called “The power of games: a review of research on game-based learning (2010-2015)”, which emphasizes the most used research methodologies, the past five years, in game-based learning, enriching the scientific conference schedule.

View the abstract here.

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