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Scientific Repository

Proceedings Play2Learn 2018

Journals

2018 – An analysis of the use of badges in the SAPO Campus platform: the perspective of communities’ administrators

2018 – Desenvolvimento e Validação da Escala de Literacia Mediática e Informacional para Alunos dos 2º e 3º Ciclos do Ensino Básico em Portugal

2018 – Making Games, Making Literacy: A case-study in Formal Educational Contexts
Full Paper

2018 – Crachás: efeitos potenciais na dinâmica de comunidades online

2018 – Videogames as a Learning Tool: Measuring the efficacy of Game-Based Learning Interventions

2018 – Media and Information Literacy (MIL) for Social Integration of Portuguese Youth
Full Paper

2018 – Game Creation in Youth Media and Information Literacy Education

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2017 – Good Practices and Emerging Trends

Full Paper

2017 – Badges: How to use? – Training teachers through a MOOC

Full Paper

2017 – Digital Game Creation for Media and Information Literacy Development in Children

Full Paper

2017 – Games for Media and Information Literacy – Developing Media and Information Literacy skills in children through digital games creation

Full Paper

2017 – Are Videogames a waste of time? – A multi-stakeholder approach

Full Paper

2017 – Drivers and Motivations to Game-Based Learning approaches – A perspective from parents and teachers

Full Paper

2017 – Playing digital security – Youth voices on their digital rights

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2016 – Decentralized Semantic Identity

Full Paper

2016 – Social Network Analysis and digital learning environments: a framework for research and practice using the Sapo Campus Platform

Full Paper

2016 – A Review of Research Questions, Theories and Methodologies for Game- Based Learning

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2015 – Trendspotting Media Education

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2015 – WeOwnTv: Survivors speak out in Sierra Leone

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Conferences

2017 – Videogames as a Learning Tool: Measuring the efficacy of Game-Based Learning Interventions

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2017 – Student Game Creation for Media and Information Literacy

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2017 – Games for Media and Information Literacy – Developing Media and Information Literacy Skills in Children through Digital Games Creation

Full Paper Download // Presentation Download

2017 – Are Videogames a Waste of Time? – The Pedagogical Value of Videogames: A Multi-Stakeholder Approach

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2017 – Crachás: como usar em contexto educativo?

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2017 – Os Videojogos na Educação – A perspetiva de Pais, Professores e Estudantes

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2017 – Drivers and motivations to game-based learning approaches – A perspective from parents and teachers

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2016 – Game-learning and media literacy – A research methodology review

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2016 – Inside the Black-box: A path for children’s rights in a digital connected presence

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2016 – WORKSHOP – Inside the Black-box: Playing Digital Security

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2016 – The power of games: a review of research on game-based learning (2010-2015)

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